#pragma once
#include "Object.h"
#include "MoveObject.h"
#include "GameDefine.h"
class Box;
class Grenade : public Object, public MoveObject
{
	float _v;
	float _angle;
	int _groundLevel;
public:
	Grenade(Box* box, int groundLevel, float angle);
	~Grenade(void);			
	void update();
	void render();
	virtual Box* getCollisionBox();
};

